Open Shots on goal. Shots on goal (SOG) props are among the most popular hockey bets because they depend on volume, not luck: a player who shoots a lot will usually keep shooting a lot. This board shows each skater's recent shots against tonight's line, with the context that drives them.

What counts as a shot on goal
A shot on goal is a shot the goalie has to save, or a goal. Shots that miss the net or get blocked don't count. That's why the board also shows attempts (every shot, including misses and blocks): a player with lots of attempts but few on goal may be due, or may just be inaccurate.
Reading a row
- Player: name, position and deployment, for example C · L1 · PP1: center on the first line and the first power-play unit.
- Opponent and pace: tonight's opponent and how many shot attempts that defense allows at 5-on-5, ranked. pace 2nd means the second most in the league, which is good for an over.
- Last 10 · shots on goal: one bar per game, oldest left, against the dotted line. Green cleared it.
- Hit: games over the line out of the last 10.
- Attempts: shot attempts a game over the last 10.
- TOI: average time on ice a game. More ice time means more chances to shoot.
- Shots on goal: tonight's line and the best over price, or No line yet.
Your first five minutes
- Pick the slate and the period. Full game is the default. 1st period shows its own board against 1st-period lines, which fewer books post.
- Pick a game. All games narrows the list.
- Sort. The default is Last 10 (games over the line). Attempts and Opponent pace are in the sort menu.
- Open a player. Click a row for the shot map and every book's price.
The shot map
Open any player to see a map of every shot attempt they took (net at the top). Against tonight's opponent, the zones are shaded by what that defense allows to the player's position group there. If a player shoots mostly from the slot and the opponent leaks shots from the slot, that's a good sign.
Until a player has 25 shots on goal this season, the map uses last season's shots.
Tips for newer bettors
- Ice time and PP1 come first. A defenseman on the first power-play unit can out-shoot a third-line forward easily.
- Lines of 1.5 and 2.5 are common. Use the player panel's ladder to see how often they cleared each line, and what each one pays.
- Blowouts cut both ways. A team that falls behind shoots more; a team far ahead sits on the lead.
- Compare two players. Not sure between two shooters? Put them side by side in Shot compare.
Troubleshooting
- No line yet: no book has posted that player's shots line. Lines appear through the day.
- Fewer than 10 bars: the count says how many games there are, for example "4 GP". Under 5 games the count has no color and sorts after everyone else.