How to use NHL Deployment radar

Spot role changes before the numbers catch up: who moved up or down the lineup, onto or off the first power play, gained or lost ice time, or changed teams.

Unjuiced Team · Last updated October 23, 2026

Open Deployment radar. In hockey, deployment means how a coach uses a player: which line they're on, whether they're on the first power-play unit (PP1), and how many minutes they play. When deployment changes, a player's shots and points change with it, often before a 10-game average shows it. The radar lists every notable change on tonight's slate.

Open the full-size screenshot (opens in a new tab)The NHL Deployment radar: players grouped by the kind of move (new team, up to PP1, off PP1, up the lineup), each with before-and-after tiles for line, power play and ice time, shaded green for more role and red for less.
Grouped by the biggest kind of change, biggest change first.Sample data

Reading a row

Each player sits under the biggest kind of change they had: New team, Up to PP1, Off PP1, Up the lineup, Down the lineup, More ice time or Less ice time.

The row then has three tiles, each before → after:

  • Line: for example L2 → L1, moved up from the second line to the first. Defensemen show pairs (D1, D2).
  • Power play: the share of the team's power-play time the player gets. 18% → 71% means they've moved onto the first unit.
  • Ice time: average minutes a game. +2:30 TOI 17:50 → 20:20 means two and a half more minutes a night.

"Before" is the player's last 10 games in the old role. "After" is the latest games in the new one (up to 3), and the row says how many, for example after 3 GP. Early in the season, "before" is last season's last 10.

The colors

Green means more role, red means less. The legend at the top of the list explains the sizes:

  • Large: up or down a line, onto or off PP1, or 3:00+ of ice time a game.
  • Medium: 1:30 to 2:59 of ice time, or 15+ points of power-play share.
  • Small: smaller changes print in plain ink.

With only one or two games after a change, the tiles print their count and have no color. That's too few to call it a new role.

Open the full-size screenshot (opens in a new tab)The How Deployment radar works panel open beside the list, explaining before and after, change heat, small samples and the move.
The rules are always one press away in How it works.Sample data

Your first five minutes

  1. Pick a game. All games narrows the list to tonight's matchups you care about.
  2. Sort. Biggest change puts the largest moves first. Puck drop orders by game time.
  3. Read the groups. Start with Up to PP1 and Up the lineup: those players have the most new opportunity.
  4. Open a player. Click a row for the game-by-game detail before and after, and the shots and attempts that went with it.

Tips for newer bettors

  • Promotions lead, results follow. A player bumped onto PP1 three games ago may still have a low shots line. That gap is what the radar is for.
  • Read it against the news. Three games is a small window. An injury to a teammate or a coach "blending the lines" for one game shows up here too. Check why a player moved.
  • Pair it with Injury impact. A promotion often happens because someone is out. Injury impact shows who gains from each absence.

Troubleshooting

  • A player I expected isn't listed: only notable changes appear, and only for players on tonight's slate.
  • The line tile and the group disagree: the lineup groups read the share of top-line minutes, while the tile shows the line itself, so the two can differ. Both are shown as they are.
Plan availability: Deployment radar needs Scout. A free account sees the day's top 5 changes. See plans.

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